A close look at 36 movies' graphic language unveiling patterns.
Exploring the world of graphic design in movies, the thesis project delves into the crucial role of designers on the film scene. In a dedicated effort to rightfully acknowledge their contributions we made a comprehensive book. This publication meticulously dissects 36 movies, systematically categorizing their graphic elements based on narrative criteria, underlying supports, and the class of typography employed. The result is an in-depth "tool" that provides a comprehensive view of the world of graphic design in movies, offering the possibility of being adopted to study the conventions and the choices other designers made during their work, to understand what is working in the industry and what's not.
The abstract symbols are intentionally designed to overlap seamlessly, allowing their combinations to visually represent distinct categories within a simple square.
Project
Framing Graphics
Industry
Design & Entertainment
Deliverables
Editorial, Copywriting, Data Visualization & Web Design
Made at
Istituto Europeo di Design of Rome, Italy, with Matteo Mastromoro and Francesco Falcone