A close look at 36 movies' graphic language unveiling patterns.

Framing Graphics book open across different pages
Exploring the world of graphic design in movies, the thesis project delves into the crucial role of designers on the film scene. In a dedicated effort to rightfully acknowledge their contributions we made a comprehensive book. This publication meticulously dissects 36 movies, systematically categorizing their graphic elements based on narrative criteria, underlying supports, and the class of typography employed. The result is an in-depth "tool" that provides a comprehensive view of the world of graphic design in movies, offering the possibility of being adopted to study the conventions and the choices other designers made during their work, to understand what is working in the industry and what's not.
View of the book sealed in plastic foil from the front cover
Side of the cover of the book

The abstract symbols are intentionally designed to overlap seamlessly, allowing their combinations to visually represent distinct categories within a simple square.

Detail of the infographic about genres
Detail of the overview infographic for a movie
Detail of the icon grid making a frame from a movie
Icon grid making a frame from a movie
Website movie page showcased in a Macbook laptop
Visual spread of the book
Infographic spread about the designers
Movie detail spread
Instagram filter of the project with the icon grid showcased in a iphone
Flat visualization of the side of the cover

Project

Framing Graphics

Industry

Design & Entertainment

Deliverables

Editorial, Copywriting, Data Visualization & Web Design

Made at

Istituto Europeo di Design of Rome, Italy, with Matteo Mastromoro and Francesco Falcone